For Syndrome, I was hired to create the overall soundscape of the ship, as well as some additional sound effects. I also provided some help with the sound implementation in Unity.
Syndrome relies heavily on the soundscape for player immersion. As such, various sound effects were recorded with a pair of binaural microphones, as to simulate the most realistic 3D spatialisation possible.
Title : Syndrome
Platforms : PS4, Xbox One, PC, Mac, Linux 
Genre : Space Survival Horror 
Developer: Camel101/Bigmoon Entertainment
Release Date : October 2016

You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed.
Syndrome takes the genre back to its terrifying roots as players wake up on a deserted spaceship, dazed and confused from a deep cryosleep only to discover that most of the crew are dead or… changed. In the midst of this deeply frightening environment, surrounded by reactive enemies that pick up on every move and sound, players must discover what has happened to the spaceship and how to escape its claustrophobic confines alive. 

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